The following images are a showcase of my modeling and texturing projects. To view my animation and rigging work, please check out my Demo Reels. My Resume can be found here.
Solo Projects
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The Real Guy, The Best Guy
Character Model, May 2014
3D rendition of the YouTube personality of Chris “Sips” Lovasz in his famous spaceman outfit. Based heavily off of the 2d depictions by artist Nina Serena.
Tools Used: MakeHuman 1.0 Alpha 8, Maya 2014, Mudbox 2014, Photoshop CS6, Headus UV Layout, mental ray
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ArenaNet Character Artist Internship Test
Character Model, March 2014
High Resolution Mesh
Low Resolution Mesh
Internship test assignment to create a high-detailed character model with strict low-poly limits (7500 tris, one 1k diffuse, specular, normal, and 1-bit alpha maps).
Tools Used: MakeHuman 1.0 Alpha 8, Maya 2014, Mudbox 2014, Photoshop CS6, Headus UV Layout, mental ray
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11 Second Club: Age and Youth
Texturing/Lighting/Rendering, Sept 2013
Modeling
Car/Engine
Workbench/Tools
Toolchest/Extras
Environment and props for my 11SC September 2013 animation entry.
Tools Used: Maya 2014, Photoshop CS6, Headus UV Layout, mental ray
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Rabid Cheese Bunny Project
Environment and Character Modeling/Texturing/Rigging/Animation/Rendering, Spring 2013
Rabid Cheese Bunny v.2
Pillar
Bun Hole
Desk
Bed
Carrot Tree
Crate
Mailbox
My thesis project at UTD. The goal was to experience all areas of animation production that I could manage within a single semester on my own in efforts to have a firm grasp on all aspects of production and how they intertwine, allowing me to better communicate and collaborate on all future productions, as well as ensuring that I take all lengths of the pipeline into proper consideration when working. In addition, this was my introductory project to Mudbox, which I have now incorporated as one of my key tools in modeling and texturing.
Tools Used: Maya 2013, Mudbox 2013, Photoshop CS6, Headus UV Layout, mental ray
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Collaborative Projects
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Mermaid Cove
Modeling/Environment Design/Texture Painting, Fall 2012
Tools Used: Maya 2013, UDK 3
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Bunker Bunnies
Environment Modeling and Design/Character Modeling/Texturing/Rigging/Animation, Fall 2012
BB Environment
Rabid Cheese Bunny v.1
Tools Used: Maya 2013, Photoshop CS5, UDK 3
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Bird in a Cage – Modeling
Wing Pack – V.2
Wing Pack – V.1
Assorted Clutter
Tools Used: Maya 2012