Asset/Environment Modeling

2020 – Old Tools Asset Pack – Captured Dimensions (Lead Technical 3D Artist)

Collection of scanned objects created for sale as a photo-realistic game asset bundle. Objects produced from a combination of photogrammetry and hand-scanning, cleaned/retopologized in ZBrush and Maya, and textured with Photoshop and Substance Painter.

Assets-Old Tools
by captureddimensions
on Sketchfab

 

2020 – Veggie Asset Pack – Captured Dimensions (Lead Technical 3D Artist)

Collection of scanned vegetables created for sale as a photo-realistic food bundle for games. Objects produced from a combination of photogrammetry and hand-scanning, cleaned/retopologized in ZBrush and Maya, and textured with Photoshop and Substance Painter.

 

2016 – Cave Lab – Independent Work

Solo skill-development project with the intent to practice natural and fantasy environment creation methods using Unreal Engine 4. Primary programs used included Maya, ZBrush, World Machine, and Photoshop. 

2016 – Sphinctdoor – Independent Work

Result of an art test to make a mechanically symbiotic door to be used inside of an enormous creature. Created using Maya, ZBrush, Mudbox, and Photoshop.

2015 – “Too Many Trains” Assets – Explosm (Freelance 3D Artist)

 Models created and animated for use in the “Cyanide and Happiness Show” Season 2 Episode 1 “Too Many Trains”. Made/animated in Maya and composited with Flash. The episode is available to view on Amazon Prime.